Dancer ACROBATIC SPEEDSTER VIGILANTE 6 (18)

The Origin

Michaela Warfield was—and remains—an artist of some repute in Cincinnati, Ohio. She can often be found at gallery showings talking about her work. Though she did take a months-long break not oo long ago, no one knows the real reason why.

That's because Michaela remembered the Crash while working on a large installation several stories high. Instead of falling to her death in surprise, she danced down the side of the building, articulating and gyrating her body to avoid serious injury until she reached the ground, essentially unharmed but fundamentally changed.

Not long after that, Michaela adopted her secret identity, "Dancer." Dancer has been implicated in a few crimes here and there, though regular police don't really know a metahuman was involved, or that the woman described was actually there to stop the bad guys, not help them.

Dancer is not a House of Nibiru stalwart, but the House sometimes reaches out to her for help on a specific undertaking. On occasion, she agrees, especially if it means thrashing someone who deserves it.

Motive: Punish those who deserve it

Environment: Usually alone

Health: 32

Damage Inflicted: Moderate wound (6 points)

Armor: 1

Movement: Long

Modifications: Speed defense, initiative, and attacks as level 8 due to speedster ability

Combat: Michaela's acrobatic routine allows her to make up to three melee attacks each round using batons. Her "battle dance" allows her to split up the attacks as she moves up to a long distance during each round, dispensing each of the three attacks anywhere along the way.

Alternatively, she can take up to three other actions as she moves, such as pull a cap down over an NPC's eyes, snatch something from one NPC's hand, plant an object in the pocket of another NPC, or something similar.

Interaction: Dancer is standoffish to would-be allies, but if she commits to a job, she sees it hrough. She talks tough, and has certainly beaten those who deserved it within an inch of their life, but has never killed anyone. Yet.

Use: When the PCs approach the location of a new mission, they find Dancer about to enter, apparently following up on a similar lead.

GM Intrusion: Dancer backflips out of the way of an attack that would have otherwise hit.