Colette Fabre MIND CONTROLLING CRIMINAL 4 (12)

The Origin

Usually dressed to the nines in designer fashion, Colette Z. Fabre is a well-known philanthropist who has appeared in any number of celebrity-centric magazines and television segments. She's also the head of the Houston Firm, which most people know as a major law firm headquartered in Houston, Texas.

What the average person does not know is that Colette is a metahuman with psychic abilities that give her control over other people's actions. She's used this newfound ability to expand what had already existed as small, extralegal sidelines into major sources of (criminal) income for the Houston Firm.

In her secret role as the head of a criminal syndicate, she's recruited several other metahumans into the organization, either by paying them or by mentally commanding them, depending on the situation. It's rare that she's not accompanied by at least one metahuman bodyguard—sometimes mentally controlled—that provides her physical protection.

Motive: Accumulate wealth and power

Environment: Anywhere CEOs gather and backroom deals among power brokers are made, in the company of a couple of aides and at least one metahuman bodyguard (who appears as a regular bodyguard, usually)

Health: 20

Damage Inflicted: Major wound (8 points)

Movement: Short

Modifications: Mind control and mental attacks as level 7

Combat: Colette diffuses dangerous situations by attempting to take control of the minds of up to three targets she can sense (even through walls) within short range with a mental compulsion. Targets that fail an Intellect defense roll see Colette as a friend while she remains within the area (or she or an ally do something that puts a lie to that)

Colette can also mentally possess a target she touches who fails an Intellect defense roll. The possessed target acts at Collette’s discretion, as if they were her, for several hours or until Colette leaves. While possessing another, she continues to control her own body normally, though she must split her attention to do so. As a precaution, she normally has her body sit down and remain out of harm’s way.

Finally, Colette can mentally blast a target she can sense (even through walls) within long range, inflicting Intellect damage (ignores Armor) on a failed Intellect defense roll.

Interaction: Self-possessed, urbane, and confident, Colette makes an ideal leader. She is willing to negotiate, but never forgives a slight or betrayal. She also has very little real empathy for others, though she feigns it well.

Use: While engaged in some other activity, PCs are sent a legal document from the offices of the Houston Firm, perhaps a cease and desist letter or some other legal notification requiring their presence.

Additional Equipment: Colette’s clothing, shoes, and other accessories are effectively three expensive items.

Metahuman bodyguard, typical: level 6; health 30; Armor 2; punch inflicts 10 points of damage

Aide: level 2

GM Intrusion: An ally of the PC turns out to be possessed or mind-controlled by Colette.