Coalescent FERROMAGNETICALLY POWERED CRIMINAL 8 (24)

The Origin

Late one evening while tending an experiment in the novel materials lab where he worked, Barnabas Clark experienced the Crash. Some interplay of his newfound, uncontrolled power pushed his experiment into a dangerous state of disequilibrium. Then it exploded, taking out the experiment, the lab, and Barnabas. But Barnabas came back, his "body" coalescing from fragments of the metallic alloys he'd been experimenting with. He retained his mind, but only a crude resemblance to his original form. Though he has mental control of the fragments that make up his form—he can disperse and coalesce them as he wills—he doesn't possess enough fine control to regain a true human shape. Now he moves from scientific institute to materials lab to secret government military sites, coalescing into existence by transforming regular matter into his shattered form. He wants someone to help him, but each time they fail to do so, he acts out, often resulting in bloodshed.

Motive: Find a "cure" for his condition

Environment: Almost anywhere

Health: 24

Damage Inflicted: Major wound (11 points)

Armor: 10 (0 against damage inflicted by cold)

Movement: Short; very long when de-coalescing and re-coalescing (effectively teleportation)

Combat: Coalescent can attack all foes within immediate range with scything metallic fragments, inflicting damage on a failed Speed defense roll. Alternatively, Coalescent can blast up to two targets within long range with a stream of scything fragments. If he attacks the same target with both ranged attacks and hits at least once, in addition to taking damage, the target must succeed on a Might defense roll or become buried and trapped beneath a cascade of piled fragments until they can escape. Coalescent can compact to a nodule the size of a soccer ball, or enlarge by creating more strange metallic plates, growing to heights of up to 40 feet (12 m) or more. As a being composed of metal fragments, he is highly resistant to all forms of energy (thus his high Armor, which protects against attacks that normally ignore Armor), except for damage from cold, from which he takes full damage. By coalescing new fragments, he regains 5 health each round he doesn't take cold damage.

Interaction: As Coalescent is always in some pain from his condition, those attempting to reason with him find that he is impatient and not interested in those who don't immediately give him what he wants. If someone could convince him that they were capable of curing him, he could be calmed for a time.

Use: Scientists at a local chemical plant keep turning up dead in their homes, cut to death as if by many blades, one each night. No evidence of how the killer gets in and out has been determined. A state of panic is growing.

GM Intrusion: The area around a wound from Coalescent is starting to transform into a hard metallic material, hindering all physical actions until the character uses a recovery roll to clear the condition.