Bonebox OSTEOKINETIC CRIMINAL 7 (21)

The Origin

Martin Acker's bones are constantly shifting, lengthening, and even protruding from his skin. This is painful, though he's learned to mostly ignore it through a regimen of daily meditation and lots of drugs. Most of the drugs are those he skims off the take as lead acquisitions officer at the Houston Firm, which really just means he's in charge of the illegal narcotics trafficking the criminal syndicate runs.

As Bonebox, Martin leans into his bone control ability and fashions his own bones into a gothic epidermis that most people flinch from seeing. However, his ability to mentally manipulate the bones of nearby targets is the true horror.

Martin can keep his own bones under control if he concentrates, allowing him to pass as normal for several hours at a time. In this guise, he can sell his one-of-a-kind bone sculptures to eager online collectors.

Motive: Accumulate wealth and power

Environment: Anywhere drugs are illegally traded

Health: 25

Damage Inflicted: Major wound (8 points)

Armor: 6

Movement: Short

Modifications: Speed defense as level 3

Combat: Able to withstand an enormous amount of physical punishment because of his bone epidermis, Bonebox is given to ignoring attacks against him and instead using his osteokinesis on a target within long range. If the target fails a Might defense roll, Bonebox can paralyze them by causing their bones to lock up for one minute (or until the target throws off the effect with a Might-based roll), deal damage to the target by causing fragments of bone to slice out of their flesh (ignores Armor), or entomb the target in a casket of their own bones, inflicting damage and causing the target to descend one step on the damage track each round as their bone casket crushes them. An entombed target can make a Might defense roll each round to reverse the effect and escape.

Bonebox doesn't take damage when he manipulates his own bones, which he can form into glider wings, long arms, or other tools as part of another action.

Interaction: Bonebox enjoys startling people with a display of his bone-warping ability, whether he manipulates his own internal skeleton or someone else's.

Use: A rash of theft reports from universities and museums all describe their collections of skeletons of people and animals having been pilfered.

Additional Equipment: Bonebox always carries at least an expensive amount of illegal drugs on his person.

GM Intrusion: The character must succeed on a Might defense roll, or shards of bone burst like projectiles from their skin, dealing damage (ignores Armor) and inflicting damage on everyone within immediate range of them on a failed Speed defense roll.