The Origin
The tenebrous gloom of midnight is Adam Umbra's cloak and sword. He steps into it whenever he's had enough of his day job working as a software developer, despite the fact that the transformation from Bob Adams to Adam Umbra is horrifically painful.
Adam Umbra can withstand attacks that break upon his dusk armor, step miles through darkness in moments, spawn "night terrors" that swarm his foes, and sense Crash-related phenomena such as other metahumans, entrances to the Subworld, and nearby divergences.
Adam Umbra's sixth sense has enabled him to steer clear of those who hunt metahumans, such as MAD, as well as those who'd like to include him in their fold, like the House of Nibiru. For now, he prefers to hunt alone, finding and eliminating other metahumans who "cross the line." What that line is and how he determines if someone has done so is something of a mystery. Every metahuman group aware of him has an advisory to approach him with extreme caution.
Adam Umbra can see in the dark as if it were bright light.
Motive: Eliminate "bad" metahumans
Environment: Anywhere other metahumans can be found
Health: 31
Damage Inflicted: Major wound (8 points)
Armor: 8 (solid darkness)
Movement: Short; miles when shadowstepping
Combat: Adam Umbra uses a massive black blade of solid night to attack up to two foes within immediate range as his action. If he concentrates on one foe, he can make a single attack eased by two steps that inflicts 12 points of damage.
As his action, Adam Umbra can cloak an area a short distance across in darkness that absorbs light for up to one minute. Those who get lost in the darkness (on a failed difficulty 4 Intellect task) might end up wandering into Adam Umbra’s lair that exists in the Subworld, an utterly lightless maze that eats light. Once this darkness is called, Adam can step into it to to some other location which he calls shadowstepping.
In addition, Adam Umbra can summon about ten night terrors to do his bidding. Each is a distorted shadow of a person or a creature, or often a mix of both.
Interaction: Adam Umbra is deeply suspicious of all other metahumans, as well as those who try to study and exploit them. He believes power corrupts, and for the most part, metahumans are defined by their power. He is open to negotiation, but has a lot of questions for any metahuman he crosses (or tracks down with his metahuman sense).
Use: Someone is murdering random people. The House of Nibiru knows all the victims are metahumans. They want to know if Adam Umbra is to blame.
class="critter">Night terror: level 4, stealth tasks as level 8
GM Intrusion: A target hit by an attack made by Adam Umbra must succeed on an Intellect defense roll or be transported into his Subworld lair.