Planar Bestiary
Stormwings boast wingspans of 70 feet (20 meters) or wider. Patterns like lightning and boiling thunderheads flit across those wings as this mothlike creature flies high above, searching for worthy prey and keeping an eye out for divine hunters who'd prefer nothing more than mounting a stormwing trophy in their great halls.
Originating on the Outer Plane known as the Beastlands, stormwings are named for the weather they prefer. But they wander farther than the Beastlands, winging high into nearby planes and even into worlds of the Material Plane when a storm of sufficient fury allows them passage, at least for a time.
Stormwings will hunt any creature that tries to harm them first. But regardless of any other consideration, if a stormwing senses a devil, demon, evil undead, or aberration, they swoop down from the skies to attack the interloper with passion and wing-snapping fury.
On more than one occasion, stormwings that followed the call of a mighty storm into a Material Plane world came to the attention of humanoid natives there. Thinking they were witnessing a divine intervention, come to either punish or save them, the natives threw themselves down in supplication.
A stormwing flies vanguard ahead of the towering thunderheads of an approaching storm.
Motive: Hunt fiends, gather accolades
Environment: Anywhere in the multiverse
Health: 50
Damage Inflicted: Moderate wound (7 points)
Armor: 1
Movement: Short; long while flying
Modifications: Speed defense as level 4 due to colossal size; magical and planar lore as level 8; perception as level 9
Combat: The stormwing attacks twice each round with their wings, inflicting a moderate wound (4 points) plus 3 points of damage from electricity. These attacks are eased against creatures wearing a lot of metal, such as metal armor. If both wings hit the same target, the target is electrocuted for an additional 7 points of damage on a failed Might defense task, or 3 points even if the defense task succeeds.
The creature can use their wings to generate a massive stroke of jagged lighting reaching a long distance every few rounds, inflicting a moderate wound (7 points) to multiple targets arranged in a rough, zig-zagging line within the area on a failed Speed defense task, or 3 points even if successful.
The stormwing can take control of local weather if they spend several minutes concentrating, bringing rain and storms where it was clear, snow where it's warm, or banishing a thunderstorm or blizzard.
Once an hour, the stormwing can teleport between two clouds no more than 1 mile from each other, and between clouds on different dimensions about once each day.
Against fiends, undead, and aberrations, a stormwing's additional energy damage counts as electricity or holy radiance, whichever is worse for the stormwing's foe.
A stormwing is immune to electricity attacks.
Interaction: Stormwings are many things, but immune to flattery is not one. Which is why they sometimes accept obeisance as their due in various planes of existence. But they also act as a protector of those who offer them thanks and praise. They understand most common tongues as well as the language of angels (Celestial).
Use: The characters, in danger of being overwhelmed by fiends, undead, or aberrations, get a reprieve when a stormwing attacks with a jagged stroke of radiant lightning.
GM Intrusion: The stormwing makes a wing attack or generates a lightning strike attack immediately, even though it's not the stormwing's turn.