Sprite 2 (6)

Lost Company Press

Sprites are ethereal beings that shimmer gently with an inner radiance. Each sprite is no larger than a human's thumb, but what they lack in size, they make up for in supernatural grace. With wings akin to those of a dragonfly, they move in unpredictable patterns, leaving a trail of soft luminescent particles that bewitch the onlookers.

Motive: Seek harmony in nature, protect their domain

Environment: Enchanted forests, ancient groves, and mystical clearings (Forest)

Health: 6

Damage: 2 points

Movement: Immediate

Modifications: Stealth as level 4; Deception and illusion-related tasks as level 3; flee or pursue as level 4 due to swift flight

Combat: Sprites prefer to avoid direct combat. Instead, they cast illusions and use their innate magic to confuse and disorient aggressors. If forced to fight, they strike quickly and dart away before the enemy can react. A sprite can unleash a 'Glitterdust' attack once per encounter, forcing a target to make an Intellect defense roll or be blinded for one round, hindering any task requiring sight.

Interactions: Sprites are capricious and curious, often willing to engage in conversation with those who respect nature. However, they tend to be distrustful of larger creatures and will react defensively if they sense ill intentions.

Uses: As the adventurers move through the enchanted forest, sprites may appear either to guide or to hinder them, depending on how the group treats their surroundings.

Loot: A pinch of sprite dust, valuable to alchemists and enchanters.

GM Intrusion: The sprite's laughter is enticing, leading a character to become ensnared in ethereal webs that require an Intellect task to escape as the rest of the sprite band prepares a mischievous prank.