Spectre 7 (21)

Lost Company Press

Ethereal beings trapped between life and death, Spectres are sorrowful echoes of a person's dark past and unresolved emotions. They can be identified by a faint luminous glow and an unsettling chill. Announcing their presence with a melancholy wail, they drift through walls and objects effortlessly, ignoring most physical barriers.

Motive: To cause despair and drain life energy

Environment: Haunted locations, graveyards, and ancient battlefields (Underground)

Health: 21

Damage: 7 points

Armor: 2

Movement: Immediate

Modifications: Speed defense as level 8 due to incorporeal nature; Intimidation and mental effects as level 8; Detecting living creatures as level 8

Combat: A Spectre's touch drains the warmth and vitality from living beings, causing not only physical harm but also casting a pall of despair on the victim. On a failed Intellect defense roll (difficulty 4), the Spectre's touch causes its victim to gain an asset on their next attack due to the surge of fear and desperation.

Interactions: Spectres are often drawn to individuals who show strong emotions. Some can be bargained with if a character discerns their unresolved earthly business, but most are beyond reason or respite.

Uses: A desperate scholar has unwittingly summoned a Spectre in his quest for forbidden knowledge, now it haunts the halls of his library, seeking to quench all life within its reach.

Loot: Spectres sometimes leave behind a wisp of their essence, which can be used by the wise or the foolhardy to commune with the dead or empower necromantic rituals.

GM Intrusion: As a character attacks, the Spectre momentarily takes on the appearance of a loved one from the character's past, causing the character to hesitate and miss their next turn due to emotional conflict.