SLIDIKIN 5 (15)

Core Rulebook

Skulking from shadow to shadow, the slidikin dwell on the fringes of society. They are bizarre creatures, their origins a complete mystery. While one might pass as a human from a distance, their chalk-white skin, lack of eyes or nose, and far-too-many mouths ensure that a close examination would prove them otherwise. In people's rare, brief, and frankly disturbing interactions with slidikin, they have made passing references to "the hideous game." This seems to be an incongruous competition among slidikin (and only slidikin) that involves dark deeds'theft, kidnapping, mutilation, and murder. (It likely involves other things as well, but no one knows what they are, focusing only on those activities that affect humanity.)

Slidikin might be the result of a magical curse, a demon possession by several entities at once, a transhuman experiment, a species of creatures driven insane after modifying themselves to speak with humans, or something else.

Motive: The game

Environment: Edges of society

Health: 22

Damage Inflicted: Moderate wound (5 points)

Movement: Long

Modifications: Speed defense and stealth as level 6

Combat: Slidikin often use weapons in combat, although they never wear armor, preferring to remain agile rather than encumbered.

Interaction: Talking with a slidikin can be infuriating. No matter what the situation, the slidikin—with its multiple, grating, whispered voices'speaks with outlandish contempt for whomever it encounters, as if it knows a great many things that everyone else does not. It finds odd things (like physical threats) humorous, and many normal concepts (like justice or revenge) incomprehensible. It never tells anyone the nature of the game or anything of its own nature.

Use: A man stumbles out of a dark alleyway toward the PCs, blood running down his face. "The mouths," he whispers hoarsely. "The mouths." If the characters examine him, they see that his eyelids have been sliced off. He says that men—at least, he thought they were men at first—sgrabbed him the day before and held him in a dank cellar overnight, bound and gagged. They giggled and whispered among themselves the whole time. Then they mutilated him with knives and left him in the alley. He gives a frantic, fevered description of a slidikin.

Loot: A slidikin very likely carries currency equivalent to a moderately priced item and a cypher as well as a variety of knives and poisons, knockout drugs, lockpicks, and other tools.

GM Intrusion: The slidikin runs away and around a corner. If the character follows it, the creature is gone. Is there a secret door? Did it disappear into the shadows? Did it climb up to the roof ? It's nowhere to be seen.