Early Access
Skeletons are animated bones without much sense of self-preservation. They enjoy a crucial advantage over living creatures in one important and often exploited area: skeletons are dead shots with ranged weapons. They have no breath, no heartbeat, and no shaking hands to contend with as they release a shot, which means that skeletons armed with ranged weapons are something to be feared.
Some animate skeletons are created by spells, scrolls, or specific items. Others arise spontaneously after a great battle or if in the presence of strong death magic.
Motive: Defense or offense
Environment: Nearly anywhere, in formations of four to ten
Health: 6
Damage Inflicted: Minor wound (claw or melee weapon) or moderate wound (bow)
Armor: 1
Movement: Short
Modifications: Ranged attacks as level 5; dodge against most ranged attacks as level 5; resist trickery as level 1
Combat: An unarmed skeleton attacks in melee with a bony claw or uses a common one-handed weapon. If given a bow (a long-range weapon), they preferentially use it to attack.
A skeleton can see in the dark as if it were daylight.
If a skeleton can see any portion of its foe, it automatically ignores attack penalties from $cover$.
Hindering attacks, page XX [Rules chapter
When in formation, a group of four or more skeletons with ranged weapons can focus their attacks on one target and make one attack roll as a single level 7 creature, inflicting a major wound.
Some skeletons have one or both of the following abilities:
Interaction: A skeleton usually interacts only by attacking. Unless the skeleton is animated by a sapient spirit able to communicate via magic, it lacks the mechanisms for speech. However, it can hear and see the world around it just fine.
Use: Skeletons make ideal units in armies, especially when archery or artillery is required. A formation of four or more skeletons with ranged weapons atop a tower provides a surprisingly robust defense.
Loot: Sometimes the object required to create a reanimator skeleton is valuable.
GM Intrusion: A skeleton destroyed by a melee attack explodes. The bone shrapnel inflicts a moderate wound to every creature in immediate range.