Skeleton 2 (6)

Early Access

Skeletons are animated bones without much sense of self-preservation. They enjoy a crucial advantage over living creatures in one important and often exploited area: skeletons are dead shots with ranged weapons. They have no breath, no heartbeat, and no shaking hands to contend with as they release a shot, which means that skeletons armed with ranged weapons are something to be feared.

Some animate skeletons are created by spells, scrolls, or specific items. Others arise spontaneously after a great battle or if in the presence of strong death magic.

Motive: Defense or offense

Environment: Nearly anywhere, in formations of four to ten

Health: 6

Damage Inflicted: Minor wound (claw or melee weapon) or moderate wound (bow)

Armor: 1

Movement: Short

Modifications: Ranged attacks as level 5; dodge against most ranged attacks as level 5; resist trickery as level 1

Combat: An unarmed skeleton attacks in melee with a bony claw or uses a common one-handed weapon. If given a bow (a long-range weapon), they preferentially use it to attack.

A skeleton can see in the dark as if it were daylight.

If a skeleton can see any portion of its foe, it automatically ignores attack penalties from $cover$.

Hindering attacks, page XX [Rules chapter

When in formation, a group of four or more skeletons with ranged weapons can focus their attacks on one target and make one attack roll as a single level 7 creature, inflicting a major wound.

Some skeletons have one or both of the following abilities:

Interaction: A skeleton usually interacts only by attacking. Unless the skeleton is animated by a sapient spirit able to communicate via magic, it lacks the mechanisms for speech. However, it can hear and see the world around it just fine.

Use: Skeletons make ideal units in armies, especially when archery or artillery is required. A formation of four or more skeletons with ranged weapons atop a tower provides a surprisingly robust defense.

Loot: Sometimes the object required to create a reanimator skeleton is valuable.

GM Intrusion: A skeleton destroyed by a melee attack explodes. The bone shrapnel inflicts a moderate wound to every creature in immediate range.