Planar Bestiary
These lone armored wanderers are out of time, lost amid the dimensions. Too few to find each other, Roheen conquerors satisfy themselves with seizing and subduing lands and strongholds for their own rule after they've given up all hope of finding a working Roheen craft or a way to cross the multiverse to their mysterious point of origin.
A people known as the Roheen built mighty, city-sized flying ships that traveled into the void, to other Material Plane worlds. These ships subverted those unimaginable distances by generating temporary artificial dimensions for travel. Unfortunately, most of the ships foundered as they skimmed along those bubbles of warped reality and were lost in the depths of time.
But every so often, a stasis capsule containing hard-to-understand treasures of the Roheen is discovered. And if the finder is particularly unlucky, it includes a waking, confused Roheen conqueror whose primary function was to subdue dangerous alien species they encountered in their travels.
Sustained by their suits, Roheen conquerors don't age and don't require outside air, food, or drink.
Motive: Gather lands and power to rule
Environment: Any world of the Material Plane, alone if encountered in a stasis capsule, in the company of one or more allies they've forced into service if active
Health: 18
Damage Inflicted: Moderate wound (5 points)
Armor: 3
Movement: Short; short when flying
Combat: The conqueror attacks with their energy lance, which inflicts a moderate wound (5 points) (ignores Armor) with a cutting force field, either as a melee attack or a ranged attack that targets a foe up to a long range away. Whether or not the attack hits, one of the following battle functions may also be activated once every few rounds as part of the same action.
Interaction: Haughty and imperious, a conqueror prefers giving ultimatums rather than negotiating (using a translation device built into their suit). They always assume they are equal to a challenge. However, if shown that only negotiation will save them, a conqueror may agree to consider a cease-fire.
Use: A humanoid in a strange suit is found inside a larger capsule in an otherwise destroyed ruin. A nearby territory is conquered by an outsider who, according to witnesses, wears golden armor that won't come off.
Loot: A conqueror's implements normally cease to function if the life force of the Roheen using them is extinguished; however, sometimes an item or two can be salvaged, such as a disarm bracelet, a blinking ring, or an energy lance artifact that inflicts a moderate wound (5 points) (ignores Armor) in melee or at long range (level 6; depletion: 1 in 1d10).
GM Intrusion: The Roheen conqueror activates an energy surge that restores 10 points of their health and makes an electrical attack that inflicts a moderate wound (5 points) on a character.