Demon, Roggidj 4 (12)

Planar Bestiary

The demons of the Abyss have countless forms, many of which don't resemble anything humanoid at all. The roggidj is one such creature, an elephant-sized ball of clawed limbs around a hidden central trunk, with long eyestalks flicking in and out like a serpent's tongue.

Roggidj live only for violence, moving rapidly across the land by grasping with their various claws and rolling instead of running. They pause long enough to tear a foe apart or crush them, often celebrating an enemy's death by ripping the corpse to shreds or grinding it into a bloody paste on the ground.

A roggidj acts like an agglomeration of multiple creatures; in the rare times they choose to communicate, they refer to themself as "we" or "us." The shapes of their short limbs vary considerably, looking like humanoid hands or feet, bird talons, claws of beasts or fiends, fleshy hooks, and so on. They have been known to slowly roll through the sites of battles in the Lower Planes, tearing off the limbs of the dead and dying and incorporating these parts into their own forms.

Abyssal generals claim that slowly tearing a roggidj in half in just the right way creates two smaller ones that (if supplied with fiendish limbs) quickly grow to full size.

Motive: Hungers for violence

Environment: The Lower Planes and wherever demons are summoned, alone or in groups of two to four

Health: 24

Damage Inflicted: Moderate wound (4 points)

Armor: 2

Movement: Short; immediate when burrowing or climbing

Modifications: Speed defense as level 2 due to huge size; perception as level 7

Combat: A roggidj attacks twice each round with their claws. If outside of melee range, a roggidj charges from short range as a special attack they can make on their first turn of combat, easing their claw attacks and inflicting an additional 2 points of damage with each hit.

Once every few rounds, a roggidj excretes acidic slime as part of another action (usually when they attack); their claw attacks inflict an additional minor wound (2 points) from the acid for one round.

A roggidj is immune to poison and acid attacks.

Interactions: Regular creatures have little hope of interacting with a slavering roggidj, which is only interested in violence. However, a roggidj can speak and understand the language of demons (Abyssal) and may pause to listen what other demons have to say before attacking them.

Use: A down-on-their-luck merchant found and began using a cursed artifact, allowing them to summon up a roggidj once every few weeks to send after their competitors. Explorers come upon two roggidj violently tearing each other apart, perhaps due to rivalries or as some mating ritual.

GM Intrusion: A character hit by one or more claw attacks is knocked prone, allowing the roggidj to make an extra claw attack immediately.