[Index]

Revehent 6 (18)

Numenera Destiny

The world is a very different place to a revehent than to a human. Without sight, they depend on sound, scent, and touch to build up a picture of the world around them. They can take nearly any shape by folding and stretching their single layer of membrane—actually smart tissue—to form bodies akin to humans, beasts, automatons, or inert objects composed of many layers of folded, stiffened tissue.

A revehent is driven to give gifts of the smart tissue that makes up its body. Such a gift is often left surreptitiously on the side of a structure, visible as a 3-foot (1 m) splotch of discolored material. If it is left alone, the discoloration grows to cover the structure, giving the structure the strength and durability of synthsteel. However, such gifts are fickle and given to animating as new revehents, which then slither off (or fly away on great smart-tissue wings), carrying with them valuable devices and iotum that were stored in or near the structure. Where the spoils of a revehent's thefts are taken isn't known.

Smart tissue is a kind of iotum that wrights and others use to craft numenera. Revehents are sapient instances of this component.

Motive: Spread more revehent instances; pilfer numenera objects

Environment: Near or within prior-world ruins

Health: 22

Damage Inflicted: Major wound (8 points)

Armor: 4

Movement: Short; long when flying; immediate when burrowing or climbing

Modifications: Speed defense as level 5 due to size

Combat: Able to shape their bodies at need, a revehent can batter or claw foes with limbs hard as synthsteel, or it can project bolts of inert tissue at creatures within long range with brutal force. It can use its elasticity to grab and hold foes. Or it can try to crush and smother them, automatically inflicting damage each round until a foe can escape. A revehent can even attempt to tear victims in half (the victim descends one step on the damage track for each round it fails a defense task to resist).

Because they're composed partly of fluid nanites, they're able to repair tears and wounds and regain 2 points of health every round, even if depleted of all health. Burning or similarly damaging a dead revehent or its "gift" permanently destroys it.

Interaction: Revehents can create images on their skin, including writing, to communicate simple ideas to other creatures. They are not violent unless attacked or someone tries to prevent a revehent from making off with a stolen numenera item.

Use: The smart tissue the characters recently salvaged from a nearby ruin takes on a strange life of its own.

Loot: A revehent can leave a gift hat is essentially 1 unit of smart tissue. (However, that smart tissue, whether used in a crafting project or not, will always be suspect.)

GM Intrusion: The revehent's successful attack doesn't inflict damage, but instead snatches a cypher or artifact from the character.