Replicant 5 (15)

Early Access

Virtually identical to an adult human, these biosculpted androids are stronger, faster, and potentially smarter. However, because they are manufactured beings with grafted memories, replicants rarely feel true human emotion, whether love, sadness, or empathy, though those who live long enough to lay down their own memories can develop the capacity to do so.

Few replicants gain the opportunity to emotionally mature because they are created for a purpose, which could be to serve as police or guards, as soldiers in a distant war, or as impostors shaped to blend in with people so they can explore on behalf of an alien intelligence or a bootstrapped AI. In most of these cases, these purposes lead to a relatively short span of existence, which usually ends when the replicant chooses to detonate themself rather than be captured.

Motive: Go unnoticed, stamp out (or replace) any who learn of their existence

Environment: Anywhere

Health: 18

Damage Inflicted: Moderate wound

Movement: Short

Modifications: Deception, positive social interaction, and understanding human social norms as level 2

Combat: A replicant blends in and prefers not to enter combat. Since destruction is not usually their principal goal, they avoid confrontation. If, however, something threatens their mission, they defend themselves to the best of their ability. A replicant might use weaponry but is adept in using their limbs to pummel foes into submission.

A replicant poses the greatest danger when their physical form begins to fail through violence or natural degradation (many seem to have a natural “life” span of just a few years). When reduced to 0 health, the replicant explodes, inflicting a major wound to everything in long range.

Some replicants can interface with technological systems, such as computers, by extruding data tendrils for direct, high-speed transfer of information.

Interaction: Replicants are designed to look human and, at least during a casual interaction, pass as human. But extended conversation trips them up more often than not. Eventually, a replicant gets something wrong and says inappropriate things or exhibits strange mannerisms.

Use: A contact of one of the characters is secretly a replicant. They have survived longer than expected, and their connection to whatever created them has weakened enough that they have gained some independence and made strong emotional connections to the PC. The replicant knows their time is running out and may turn to the character for help.

GM Intrusion: The replicant’s attack also smashes the character into the wall so hard that they’re stuck, and the surrounding structure begins to collapse on them.