Refuse Revenant 5 (15)

Planar Bestiary

Refuse revenants form when someone drowns in a sewer, is smashed under an avalanche of garbage, or dies from some other rubbish-related accident that leaves behind a victim's remains intermixed with the waste responsible for killing them. These creatures also tend to form near portals and gates leading to extraplanar locations or powerful sources of extradimensional magic.


NONHUMAN REFUSE REVENANTS

Some refuse revenants weren't humanoids before their transformation into an undead. Other kinds of creatures—including giants, fey, and dragons—could rise from death if killed in a similarly senseless way. These creatures might retain some of their other abilities, such as immense strength for a giant, spellcasting for a fey, or even a breath weapon.


A refuse revenant's body is a combination of remains of the former victim that become partly fused with a larger volume of random detritus. Their death by such an inglorious method seems to leave these creatures in a perpetual state of rage. That rage is fueled only by their desire to end the lives of other living things in the same way they were so unfairly slain.

Undead, a refuse revenant doesn't require air, food, or sleep.

Motive: Killing living things

Environment: Sewers, midden heaps, and other filthy places anywhere in the multiverse

Health: 15

Damage Inflicted: Moderate wound (4 points)

Armor: 2

Movement: Short

Modifications: Might-based tasks and defenses against magic as level 6

Combat: A refuse revenant makes two or three attacks each round, typically one or two punches and a bite.

Creatures within immediate range of the revenant must succeed at a Might defense task each round or have all their actions hindered due to the revenant's foul stench.

Every few rounds, the revenant can spew forth a small avalanche of garbage against one creature in long range. If the target fails a Speed defense task, they take 10 points of damage and are held in place by the weight of the garbage upon them. Regardless of whether the attack hits, an immediate area centered on the target becomes difficult terrain.

A revenant automatically regains 3 points of health each round unless they have taken damage from radiant energy or pure divine power in the past round, or if they are more than a short distance from their filthy lair. Even if reduced to 0 health, a revenant's essence lingers in the small scraps left behind, allowing them to reform a new body after about ten hours. Only disintegrating the revenant or using similar high.powered magic to banish their evil life force can prevent this.

A refuse revenant is immune to disease, necrotic, and poison attacks.

Interaction: Although intelligent, refuse revenants hate living creatures so much that it is rare for them to talk with other beings.

Use: A cult of disease and filth releases a refuse revenant on people attending a harvest festival.

Loot: Refuse revenants rarely keep treasure but may have an incidental magical cypher in their lair or embedded in their body, such as a death bringer ring.

GM Intrusion: A character is infected with a disease unless they succeed at a Might defense task. The disease permanently reduces the character's Might Pool by 4 every day.