REANIMATED 6 (18)

The Strange Bestiary

A reanimated is a humanoid creature patched together from corpses, then returned to life through a hard-to-duplicate series of electromagnetic induction events. Though made of flesh, a reanimated's return to consciousness and mobility is marked by a substantial increase in hardiness, resistance to injury, and longevity. On the other hand, the process usually obliterates whatever mind was once encoded in the donor brain, giving rise to a creature of monstrous rage and childlike credulity. Sometimes the reanimated is bound to its creator in service, but such ties are fragile and could be snapped by an ill-timed fit of fury.

Motive: Defense, unpredictable

Environment (Weird Science): Anywhere in service to a mad scientist, or driven to the edges of civilization

Health: 70

Damage Inflicted: Moderate wound (7 points)

Movement: Short; long when jumping

Modifications: Speed defense as level 4; all tasks related to interaction as level 2; all tasks related to feats of strength and toughness as level 8. Combat: A reanimated attacks foes with an oversized fist, foot, or head butt. In addition, any time a foe inflicts 7 or more points of damage on the reanimated with a single melee attack, the creature immediately lashes out in reactive rage and makes an additional attack in the same round on the foe who injured it.

If the reanimated begins combat within long range of foes but outside of short range, it can bridge the distance with an amazing leap that concludes with an attack as a single action. The attack inflicts a moderate wound (4 points) on all targets within immediate range of the spot where the reanimated lands.

Some reanimated are psychologically vulnerable to fire, and they fear it. When a reanimated attacks or defends against a foe wielding fire, the difficulty is modified by two steps to the reanimated’s detriment. It’s possible to drive off the creature by dealing it fire damage.

If struck by electromagnetic energy, a reanimated regenerates a number of points of health equal to what a normal creature would have lost, plus 3 additional points.

Interaction: Communicating with a reanimated is difficult if it’s lost in rage or so newly created that it hasn’t been able to call upon the memories of its original brain. Fear and food motivate a reanimated, though sometimes beautiful music or innocence can sway its fists.

Use: Depending on where a reanimated falls along its moral and psychological development, it could be a primary foe for the PCs, a secondary guardian to deal with, or a forlorn beast in need of aid.

GM Intrusion: The character’s attack bounces harmlessly off the stitched, hardened flesh of the reanimated, and the force of the rebound knocks the character prone at he creature’s feet.