Raster 4 (12)

Numenera Discovery

Rasters are biomechanical creatures that use antigravity suspensors and large, bat-like wings to carry themselves aloft at great speed despite their size. A typical raster has a 30-foot (9 m) wingspan. They are native to the land of Ancuan in the southern region of the Steadfast.

Many people have seen epic battles between rastriders and xi-drake-mounted Angulan Knights in the skies over the lands of the southern Steadfast.

Motive: Hungers for flesh

Environment: Rasters dwell in clutches of three to five, usually not far from a large body of water.

Health: 18

Damage Inflicted: Moderate wound (4 points)

Armor: 1

Movement: Long while flying; short while on the ground

Modifications: Perception within long range as level 5, but beyond that, as level 2

Combat: Rasters avoid danger and combat if possible. If they must fight, they prefer to use a long-range energy generator in their head that fires bursts of invisible energy (long range, 6 points). They never fight to the death, as it is usually easy for them to escape by flying away.

Interaction: Sometimes rasters are encountered in the wild, nesting on rocky islands along the coast. More often, however, they are tamed, trained, and used as aerial mounts. Riders use sonic prods to control them.

Use: A small clutch of rasters has moved into a ruined keep not far from a small town. The mayor, who wants to refurbish and use the keep, seeks mercenaries to clear out the rasters. Meanwhile, local raiders have put the word out that they would pay well for any young rasters brought to them alive.

Loot: The biomechanical nature of a raster means that its body contains 1d6-2 cyphers (which also means that some bodies have none).

GM Intrusion: A loud sound scrambles the senses of the raster and it goes berserk, making an extra attack on its turn.