Planar Bestiary
As living automatons, Ramiahn outcasts don't require air, food, or drink. They do, however, need sleep.
The demiplane of Ramiah is a curled-up, limited dimension contained within a soul-harvesting magical weapon called the Star Blade. The souls of this weapon's victims are relegated to a land of metallic vistas, over which a sky of celestial objects wheels. Many of these souls become embodied anew, forged of strange metal, no two exactly alike. All these newly ensouled constructs have a second chance at "life" among a society of similar beings—except for the outcasts.
Unlike most of the ensouled constructs that exist in the dimension of Ramiah, outcasts were shunned for their cruelty, lawlessness, and penchant for lethal betrayal. Many outcasts were destroyed by their own kind, but some managed to escape Ramiah, clothed in metal flesh.
Ramiahn outcasts exist in bodies of mismatched segments of crudely forged metal in which desolate night skies are visible. Their visages are iron masks with a fiendish cast. They have long metal daggers for claws that cut to their victim's soul, thanks to the soul-hungry metal's residual charge of death magic.
Motive: Power at any cost, revenge
Environment: Anywhere in the multiverse, alone or working with a criminal organization
Health: 21
Damage Inflicted: Moderate wound (5 points)
Armor: 4
Movement: Short
Modifications: Defense against blinding, deafening, paralysis, and stunning as level 8
Combat: The outcast attacks twice each round with their metallic claws. On a failed Might defense task, a target damaged by a claw attack takes an additional 3 points of Speed damage (ignores Armor) from necrotic energy.
The outcast can fill an area an immediate distance in diameter with darkness anywhere within short range. The darkness lasts ten minutes, or until the outcast dismisses it as part of another action, or uses this ability again.
Every few rounds, the Ramiahn outcast can initiate a "soul stare" at a creature within short range. A target that fails a Might defense task takes 5 points of Speed damage (ignores Armor) from necrotic energy, and the target can't heal that damage for at least an hour. Magic able to lift a curse, or a similar effect, can remedy this condition early.
A Ramiahn outcast is immune to poison attacks.
Interaction: A Ramiahn outcast has the soul and memories of a living individual, one whose cruelty and evil ways live on in the ensouled construct. Every Ramiahn outcast has their own agenda, though those are almost uniformly despicable. Often, an outcast searches out remnants of their old life, where they hope to have vengeance against everyone who did them wrong.
Use: The head of a criminal syndicate known for twisted appetites was killed some months ago. Everyone breathed easier. However, now it seems as if they are back. No one has seen them, but many have encountered the terrifying metallic enforcer the returned syndicate boss has apparently employed.
Loot: A Ramiahn outcast may pick up a useful magical cypher or two on their travels, such as a phase changer ring or a brooch of psychic communique.
GM Intrusion: A character damaged by the construct's soul-hungry metal claws also descends one step on the damage track.