POSTHUMAN 9 (27)

The Strange Bestiary

When humans evolve to the next stage of their evolution in some recursions, it's a directed jump, designed with smart tools. The result is beings whose basic capacities so radically exceed those of regular people that they can't really be considered human any longer. They've transcended humanity, which is why they're also sometimes called transhumans. Whatever label is applied, posthumans have grown so physically and mentally powerful that they would appear as gods to people of Earth, were they able to make the transition.

Motive: Ineffable

Environment (Weird Science): Only one posthuman has been encountered so far, but by all accounts, more exist and could potentially be encountered anywhere, including in deep space of the universe of normal matter

Health: 99

Damage Inflicted: Major wound (9 points)

Armor: 5

Movement: Short; long when flying

Combat: Posthumans can attack foes up to half a mile (1 km) away with bolts of directed plasma that deal 9 points of damage. A posthuman can dial up the level of destruction if it wishes, so that instead of affecting only one target, a bolt deals 9 points of damage to all targets within short range of the primary target. Targets caught in the conflagration who succeed on a Speed defense roll still suffer 5 points of damage.

Posthumans are just as scary in hand-to-hand combat and can attack all targets within immediate range as an action.

Posthumans can also call on a variety of other abilities that might as well be magic to regular foes, but which are actually small manipulations of the quantum field. Essentially, a posthuman can mimic the ability of a cypher of level 5 or less.

A posthuman doesn't need to alter reality to heal itself, as it automatically regenerates 2 points of health per round while its health is above 0.

Interaction: Posthumans normally ignore regular humans, but they might smile enigmatically in response to an impassioned plea. Knowing what a posthuman actually wants is hard to pin down because their motivations are complex and many-layered.

Use: A recursion is sending more than its fair share of odd, high-tech elements to Earth through random inapposite gates. The objects quickly degrade under the law of Standard Physics, but he posthuman sending these probes is not giving up. She wants to find a way into the universe of normal matter.

Loot: The body of a posthuman is riddled with unrecognizable technologies fused seamlessly with residual organic material—or at least material that grows like organic material used to. Amid this, it might be possible to salvage a Weird Science artifact.

GM Intrusion: The quantum nature of the posthuman allows it to act out of turn, take control of a device that the character is about to use against it, and either deactivate the device or turn it against the character.