Early Access
An omnipredator is a postapocalyptic mutant that acquires useful traits from creatures it eats. Each one is different—over time its appearance, intelligence, tactics, and abilities grow and change based on its past kills. What creature it originally was is no longer recognizable, lost to adaptation and mutation, but overall its body tends to evolve into a muscular quadruped with large jaws and keen eyes. A maneater usually has the ability to rear up on its hind legs for short periods and use its front claws like primitive hands.
An omnipredator can crossbreed with most large reptiles and mammals, producing hybrid young that mature into new omnipredators.
Young omnipredator: level 2, perception and stealth as level 3; Armor 1; bite and claw each inflict a minor wound; has one additional trait that its parent has
Motive: Hunger for flesh
Environment: Any postapocalyptic environment, alone or in groups of three
Health: 25
Damage Inflicted: Moderate wound
Armor: 3
Movement: Short; short when swimming
Modifications: Perception and stealth as level 7
Combat: An omnipredator attacks with a bite and claw, each inflicting a moderate wound.
An omnipredator usually has one or two of the following traits. Older, more successful hunters may have three or more.
Interaction: Omnipredators have beast-level intelligence (similar to a bear or wolf) and use dozens of strange vocalizations to indicate prey or danger and coordinate simple tactics among their own kind. They are aware that humans are dangerous and use deadly weapons. Maneaters are as intelligent as chimpanzees or gorillas.
Use: A hungry omnipredator has moved into the area and is attacking livestock. If it’s not killed or driven away before it can eat human flesh, it’s likely to grow bolder, smarter, and more dangerous.
GM Intrusion: The omnipredator quickly evolves in response to a threat, gaining a new trait.