Noble Knight 7 (21)

Godforsaken

Whether noble or ignoble, some knights achieve an amazing mastery over weapons, combat, and courtly graces, eclipsing lesser warriors and champions. The quests of some noble knights can lead them far across the land into strange new territories where they encounter and defeat various magical creatures.

Motive: Accomplish noble (or ignoble) deeds

Environment: Almost anywhere, often alone, sometimes with followers

Health: 50

Damage Inflicted: Major wound (10 points)

Armor: 3

Movement: Short

Modifications: All tasks related to heraldic lore and chivalry as level 8; Speed defense as level 8 while holding shield

Combat: Noble knights are armed with massive weapons they can wield in one hand, which means they can also hold a shield. They are skilled with melee weapons (such as a battleaxe, broadsword, or mace) and inflict lethal damage on a hit.

Noble knights can also rely on a magic artifact or two to aid them, and possibly a noble steed (Noble steed: level 5; moves a long distance each round). The artifact might be the very weapon a knight wields in combat and could grant them one or more of the following additional abilities:

Interaction: Flowery language and impeccable manners show a knight’s noble background. Those who negotiate with one in good faith are likely to come away with something of value. However, sometimes a noble knight is corrupt and betrays trusts.

Use: A noble knight has decided that they must guard a bridge against any who would cross it.

Loot: Noble knights carry weapons, heavy armor, and perhaps a cypher or even an artifact.

GM Intrusion: The character damaged by a noble knight’s attack must succeed on a Might defense roll or be knocked off a mount, a bridge, or a cliff, or, if nothing suffices, they are knocked to the ground and out of immediate range of the knight.