Nixie 2 (6)

Lost Company Press

The ethereal Nixie is an aquatic fey creature that appears as an alluring humanoid, with long, flowing hair that shimmers like the sunlit sea. Its translucent skin seems to waver between shades of blue and green. Nixies dwell in freshwater environments, often near enchanted springs or hidden lakes, where they enchant the waters with their mystical songs.

Motive: To protect their watery realm and entrance trespassers

Environment: Rivers, lakes, and springs in mystical forests or hidden glades (Ocean)

Health: 6

Damage: 2 points

Armor: 1

Movement: Short, can swim up to long distance

Modifications: Charm effects as level 5 due to beguiling presence; Speed defense as level 5 when in water

Combat: Nixies often use their alluring song to charm individuals, luring them into their aquatic homes. Once charmed, a victim must succeed on an Intellect defense roll or be compelled to follow the Nixie into the water, potentially drowning if they cannot swim. Charming song aside, a Nixie can solidify water into sharp icicles, hurling them with deadly accuracy, or forming them into shields to deflect attacks.

Interactions: Nixies are capricious and may be amenable to parley if intrigued or offered tribute, but can become fiercely wrathful if their waters are threatened or polluted. They can communicate with any creature that speaks a language, often using cryptic riddles.

Uses: A Nixie could be the guardian of a vital water source, a mischievous trickster that misleads travelers, or a magical ally providing aid in exchange for the cleansing of its home waters.

GM Intrusion: The entranced character, captivated by the Nixie's melody, begins to fill their lungs with water as they uncontrollably inhale, mistaking the liquid for air in their charmed state.