Numenera Discovery
The nevajin is not a single creature, but two. It looks like a stocky humanoid with a misshapen, almost skull-like head, but the head is actually a separate creature that adheres to the main body by means of powerful suction. When joined, the two portions infuse each other with filaments that allow an exchange of information and nutrients. Separation is a painful process that the nevajin does not undertake lightly.
Both portions of the nevajin have their own brains, sensory organs, and digestive systems. The "head" portion can float by psychic gravity negation.
The origin of this joint creature is unknown. Nevajin do not appear to age, and their method of reproduction is a mystery. Some people speculate that nevajin might be asexual, with each portion budding at the same time to create a new joined creature.
Motive: Curiosity
Environment: Anywhere, but particularly in isolated areas of the Beyond
Health: 10 (head) and 15 (body)
Damage Inflicted: Moderate wound (4 points)
Movement: Short
Modifications: Understands the numenera and performs crafting tasks as level 6
Combat: A nevajin is not a proficient physical combatant. It usually defends itself with cyphers or
an artifact. Barring other ideas, assume that a nevajin has something that gives it 3 Armor for ten minutes and gives it a long-ranged attack that inflicts a moderate wound (4 points).
If threatened, a nevajin's head detaches and floats into the air. In this situation, the head and body can each make attacks that inflict a moderate wound (4 points). Also, both the head and the body can flee if need be.
A nevajin can transfer health between the head and the body when the two portions are touching.
Interaction: Nevajin are fairly intelligent and speak many languages in their harsh, whispery voices. They can provide a great deal of information about the numenera or the Ninth World, but they expect to be paid for their secrets, usually in the form of items (never shins).
Use: Nevajin are sources of information and interesting artifacts of the past. When a secret bit of knowledge is needed, the PCs must travel deep into the wilderness to find the nevajin that possesses it.
Loot: Nevajin always have at least 1d6 cyphers and 1d6 oddities, and they often carry an artifact as well. They usually carry tools and books but rarely use weapons or armor. They do not wear clothing.
GM Intrusion: The nevajin has a hidden cypher that allows it to become invisible or teleport away.