Planar Bestiary
Like humans, Nambu bounty hunters may be evil, good, or something in between. Their ethos certainly affects the sort of clients and targets they accept.
Nambu is one of the many worlds of the Material Plane. Natives (who call themselves the Nambu) enjoy dimensional-crafting abilities, including the ability to fashion limited artificial dimensions with enough time and practice. Many different expressions of this magic exist, including those refined by Nambu bounty hunters for capturing creatures and transporting them great distances.
Nambu stand nearly nine feet tall, with lean, strong builds, and four arms with two fingers and a thumb each. They have prominent facial features, large teeth or tusks, and semi-pointed ears that stick out from their heads.
Nambu bounty hunters spend several months creating physical objects called Nambu Bounty Boxes. Special components are required, as well as exacting skill when assembling a box. The bounty hunters empower their boxes, instilling the seed of a limited artificial dimension in each. Unlike more permanent objects that access limited artificial dimensions (such as a bag that's larger on the inside than the outside), a Bounty Box is useful only in the hands of the hunter who created it. If a box is confiscated, it reverts to an ordinary (if finely crafted) metallic box.
Most Nambu bounty hunters have more than one method at their disposal for moving between dimensions, including an intimate knowledge of portals, shortcuts, and specialized items.
Motive: Hunting creatures and collecting bounties
Environment: Anywhere in the multiverse
Health: 18
Damage Inflicted: Moderate wound (6 points)
Armor: 2
Movement: Long
Modifications: Perception, tracking, and defense against magic as level 6
Combat: A Nambu bounty hunter usually attacks twice each round with their blade, inflicting damage and stunning the target for one round if the target fails a Might defense task.
In place of one of their weapon attacks, the hunter can attempt to trap a target in the limited dimension within a Bounty Box. The target is imprisoned if they fail an Intellect defense task against this attack. An imprisoned creature is blinded and paralyzed, but can attempt a new Intellect defense task on the first turn after being imprisoned. If this task succeeds, the creature is freed; otherwise, they remain imprisoned until the hunter releases them, the hunter dies, or the box is destroyed. A box can only hold one creature at a time.
Interaction: Nambu bounty hunters take their work seriously but can be quite conversational when not in hot pursuit of their prey. They are persistent, resistant to distractions, and bear grudges against people who make their jobs harder. As experienced travelers, they speak several planar languages and know a small amount of several more.
Use: A hunter ambushes a PC, who has been targeted by a rival or enemy. A hunter asks the PCs for help capturing a particularly strong creature.
Loot: A Nambu bounty hunter has equipment appropriate for planar travel and explanation, plus their weapons, Bounty Box, and sometimes useful items such as a ring of enduring shield.
GM Intrusion: The bounty hunter attempts to parry a creature's attack (hindering it by two steps) and immediately retaliates with an attack against that creature.
GM Intrusion: The bounty hunter uses their Bounty Box to absorb a spell attack against them. If there is a creature inside the box, they become the target of the spell; otherwise, the spell is harmlessly negated.