[Index]
Numenera Destiny
Wrights shape the world around them with numenera. They craft objects inspired by the prior aeons, including cyphers, artifacts, and installations.
Motive: Crafting numenera
Environment: In most communities of rank 2 and higher
Health: 15
Damage Inflicted: Minor wound (3 points)
Movement: Short
Modifications: Crafting numenera and understanding numenera as level 6
Combat: Wrights always have a few crafted cyphers ready to go if they're forced into combat, and they can use them to produce detonations of ice, rays of thunder, and other unexpected feats in addition to their own abilities. Each round, a wright might do one of the following: instantly teleport a long distance away, throw up a force field (level 5)
that protects an immediate distance across, attack with a ray emitter or detonation at a target within long range, scramble a machine so that it takes no actions for one minute, etc.
Interaction: Wrights are always busy with three or four projects they're working on simultaneously, usually on behalf of the community they're living in. But they're open to assist or begin other crafting projects if the time is right.
Use: Wrights are far less common than other crafters, but they can be encountered anywhere, usually in communities or out salvaging for iotum.
Loot: A wright typically has 1d6 shins, a weapon, at least five cyphers, two or three results on the Iotum Result Table, and maybe an artifact. If looted in the community where they live, a wright also has up to five numenera plans of level 5 or lower.
GM Intrusion: A device or structure built by the wright unexpectedly delivers some kind of shock or attack related to its function to the character.