THUG 5 (15)

Core Rulebook

Thugs are usually rough, crude, and harsh individuals who prey on those who follow the rules. A thug might be a streetwise drug dealer, a bandit who hunts lone travelers in the wilds, a savage warrior adroit with ranged weapons, or a cyberbully among pacifists. Most thugs work for themselves, but they may employ gangs of guards to help them conduct their business.

Motive: Take what they want

Health: 9

Damage Inflicted: Moderate wound (4 points)

Armor: 1

Movement: Short

Combat: Thugs prefer ambushes, making ranged attacks from hiding if possible. Sometimes they spoil the ambush to issue an ultimatum before attacking: give us your valuables or you'll be sorry.

Interaction: Thugs are interested in money and power, which means they almost always accept bribes. If faced with a real threat, thugs usually retreat.

Use: Thugs are everywhere, sometimes accompanied by guards who are equally malicious but not quite as powerful.

Loot: A thug has currency equivalent to an inexpensive item in addition to weapons, shields, and light armor. One thug in a group might have a cypher.

GM Intrusion: Another thug, hidden until just the right moment, appears and takes a shot with a ranged weapon before joining the fray.