Godforsaken
A thief takes things that don’t belong to them—preferably with their victim remaining unaware of the crime until the thief is safely away. Burglars and pickpockets are the most common sort, but ambitious thieves are known to plan elaborate heists to steal priceless items from prominent targets.
Motive: Greed, curiosity, risk
Health: 12
Damage Inflicted: Moderate wound (4 points)
Armor: 1
Movement: Short
Modifications: Balancing, climbing, perception, pickpocketing, and stealth as level 5
Combat: Thieves prefer small concealable weapons—knives, batons, and so on—so they can quickly make themselves look like an innocent bystander. Their goal is to escape, not kill, so they often rely on tricks like caltrops, spilled oil, and smoke pellets to distract or delay foes and give themselves an opportunity to get away. They aren’t above using poison, typically a sleep poison that knocks out a foe for ten minutes on a failed Might defense task.
Interaction: Thieves run a broad range of personalities—nervous, arrogant, quietly confident, sarcastic, and more. They like to know the risks and rewards of what they’ll be doing, and they don’t like surprises.
Use: A cocky thief steals an item from a character and returns it to prove their skills are up to the task. A gang of pickpockets targets a character’s jewelry or cyphers.
Loot: Thieves usually carry light tools, a few small weapons, miscellaneous equipment for creating a distraction, and a cypher they plan to use or sell.
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