Expanded Worlds
A politician consistently holds some elected public office. A politician could be a mayor, a city councilperson, a senator or representative, a governor, prime minister, president, and so on. To enact policy change, most politicians must compromise. To some politicians, retaining their position is the most important goal.
Diplomats are also often politicians briefly appointed to serve as a mouthpiece by an even more senior politician.
Motive: Enact policy change and/or win the next election
Health: 9
Damage Inflicted: Minor wound (2 points)
Movement: Short
Modifications: Tasks relating to knowledge of current events, government, and civic operations as level 6.
Combat: Politicians are more talkers than fighters, and those of sufficient importance are either accompanied by bodyguards or can call some to their presence at a moment’s notice. Politicians try to negotiate to avoid or end combats.
Interaction: Politicians welcome interaction. Some politicians will say anything, even if they don’t intend to follow through. Others try to hold to promises made, especially if those promises were publicly made. Many collect favors but intend to call those favors in at a later date.
Use: A politician to whom one or more of the PCs owes a favor asks for a meeting, then requests they undertake some action which might be construed as bordering on the illegal. But a favor is a favor.
Loot: Many politicians have at least one very expensive item, such as a designer watch, on their person.
GM Intrusion: Two level 3 police (or some similar official civil peace-keeping force) arrive to protect and serve the politician.