We Are All Mad Here
It is perhaps the greatest feat the Wizard of Oz ever pulled off to make everyone believe that he was not a sorcerer at all, but merely a ventriloquist and balloonist from some faraway land. He is, in fact, far more powerful than that, but prefers that no one were ever to know. For if they did, they would expect things of him, and that makes him anxious.
Environment: (Other)
Motive: Control magic, power
Health: 20
Damage: 5 points
Armor: 2
Movement: Short
Modifications: Using and controlling magic as level 7
Combat: Oz does not fight, but instead sends his army of green-whiskered soldiers forth. He may also use an artifact or spell to protect himself, hide himself, or flee. He can use the following abilities: enchant, invisible, persuasion.
Green-whiskered soldiers: level 4; Armor 2; unloaded rifles deal a moderate wound (4 points)
Interactions: Curmudgeonly and a bit of a humbug, but rarely with evil intent, Oz is likely to help those who ask, although he often fumbles things just to make a point.
Uses: The characters set off to meet the powerful ruler of a strange land. Or they encounter someone they believe is just a humble, simple man, but who instead turns out to be incredibly powerful.
Loot: Oz has at least one artifact, as well as 1d6 cyphers.