[Index]
Numenera Destiny
Master crafters are community artisans, blacksmiths, carpenters, and other contemporary crafters of the Ninth World. They typically wear hardy clothes stained with oil, paint, tar, or wood shavings, and they carry a pack of tools wherever they go.
Motive: Build objects and structures
Environment: In most communities of rank 3 and higher
Health: 12
Damage Inflicted: Moderate wound (4 points)
Movement: Short
Modifications: Any two crafting tasks, such as carpentry, weaponsmithing, armoring, bowyering/fletching, masonry, glassblowing, leatherworking, and so on, as level 6
Combat: Crafters avoid fights, but they use a hefty tool from their pack to attack if there is no other choice.
Interaction: Crafters are always ready to negotiate and usually eager to start a new project in return for pay and appreciation.
Use: If a PC Wright doesn't have the time to build up a community's defenses, employing one or more crafters might be the solution. Some commonplace crafting skills, such as armoring, are quite specialized, and PCs might have to travel to another community in order to lure someone qualified back to their own base.
Loot: A bag of light or heavy tools, 1d20 shins, one or two oddities, and possibly a cypher.
GM Intrusion: The master crafter uses a hidden compartment, a secret hinge, or some other aspect of something they've crafted in order to change the situation in their favor, even if it's just to get away or to pull out a powerful weapon.