Expanded Worlds
Battle-hardened and tough, generals are both physically powerful and able to multiply their power by commanding subordinates, usually according to a militarily maintained hierarchy. Rarely encountered alone, a general is usually within shouting distance of soldiers (or marauders). A general could be a modern five-star commander, a Mongol chieftain, or the leader of a mercenary band.
Motive: Defense, or conquest
Health: 25
Damage Inflicted: Moderate wound (5 points)
Armor: 1
Movement: Short
Modifications: Tasks related to commanding others, tactics and strategy, persuasion, and intimidation as level 7.
Combat: Soldiers and other followers deal 1 additional minor wound (1 point) when the general can see them (or communicate directly) and issue commands. If possible, generals avoid fighting altogether.
Interaction: Generals are strict in their interpretation of their orders if they are not the ultimate leaders in a particular situation.
Use: An opposing army is vast, but it might collapse and fade if the general leading it can be found and dispatched (or kidnapped).
Loot: A general has currency equivalent to a very expensive item in addition to weapons and miscellaneous gear. Anyone who pursues a passion with flair, especially if that passion is understanding the workings of computers and networks, is a hacker. They live and breathe computers, and can get these networked machines to do nearly anything. Most hackers pursue their passion as a hobby, some work to improve the security of the internet, while some seek to exploit computers and people who use them.
GM Intrusion: The general draws on their reserves and regains 15 health.