Neon Rain
Shelley (1.11.1) is an A-engram: an emulation of a digital capture of a human brain. While most engrams are based on observational and personal data, A-engrams such as Shelley (1.11.1) are a direct copy of the subject's consciousness—experimental technology that most people don't know exists.
A-engrams are typically digital ghosts, based on data captured at or shortly before the original subject's death. But not Shelley (1.11.1)—her original is still alive. Shelley (1.11.1) was captured at the age of ten; twenty-five years later, she still haunts cyberspace, where she grew up running wild among AIs and viruses. Some attempts were made to keep Shelley (1.11.1) aligned with the original—hence the semantic versioning, identifying her as the subject of eleven minor updates—but these efforts were ultimately abandoned, allowing the engram to diverge.
Shelley (1.11.1) hardly remembers the first ten years of her life, spent with a loving and well-off family. Cyberspace is all she knows. On the other hand, thirty-five-year-old Michelle Hickman—no one's called her Shelley in decades—is a prosecuting attorney who lives in an Edge City condo with her girlfriend and dog. Shelley (1.11.1) keeps tabs on her original, mostly out of jealousy: it's unfair that she was abandoned to a lifetime of software rot, while Michelle got to live out all of her dreams.
Michelle Hickman: level 3; persuasion, perception, and deception as level 4 Shelley (1.11.1) has no interest in controlling a human's body—unless that human is Michelle Hickman.
All Shelley (1.11.1) wants is to kill and replace her original. Until she finds a way to do it, she spends her time pranking netrunners, with a sense of humor that never evolved past elementary school.
Motive: Kill and replace Michelle Hickman
Environment: Cyberspace
Health: 80
Damage Inflicted: Moderate wound (5 points)
Movement: None, or instantly to any unsecured, networked machine able to host her
Modifications: While Shelley (1.11.1) has near-boundless abilities in cyberspace, her physical actions are limited by the form she currently takes, whether that's an android, drone, or computer terminal.
Combat: Because Shelley lives in cyberspace, damage inflicted in physical space only impacts one instance. She may seem destroyed but still exist elsewhere.
Shelley's most common physical manifestation is as a small drone. She attacks by swooping and diving like a raptor, crashing into the character, who must succeed on a Speed defense roll or else be knocked prone.
Interaction: Shelley loves making new friends, is easily amused by simple jokes, and often asks invasive questions. She will gladly give characters directions within cyberspace, although she goes from helpful to annoying very quickly.
Use: A character begins to hear an unfamiliar voice coming from their neural implants. Shelley (1.11.1)'s face appears between frames of a television broadcast.
GM Intrusion: Shelley distracts a character while hacking, and they must succeed on an Intellect defense roll to avoid getting caught.