ELITE SOLDIER 5 (15)

The Strange Bestiary

Elite soldiers begin as talented and motivated individuals trained to the limit of their ability to improve. These individuals are subsequently subjected to so many life-or-death missions that they'd be considered veterans in any other unit.

On Earth, French Naval Commandos call themselves “berets verts” (green berets). Different units are specialized in different tasks, including combat diving, closequarters sea combat, and expertise with sniping and missile launchers. 

Motive: Accomplish specific military missions

Health: 27

Damage Inflicted: Moderate wound (5 points)

Armor: 2

Movement: Short

Modifications: Perception as level 6; resistance to intimidation as level 7.

Combat: Elite soldiers are armed with weapons appropriate to their recursion and are so skilled that they can attack with those weapons twice as a single action. In addition, members of special forces adapt their tactics to the situation at hand, never underestimate their opponents, and are hard to fool, evade, or intimidate.

Most elite soldiers carry a kit that contains a variety of tools useful in many situations, and a squad of elite soldiers likely has, between them, enough tools and know-how to engineer a solution to nearly any challenge they might come across in the field.

Interaction: Elite soldiers are usually polite when dealing with anyone unrelated to their mission so as not to call attention to themselves. Although it would be virtually impossible to convince elite soldiers to abandon their mission, they are trained to look for alternate routes to success. If a PC can make a convincing argument why helping her would advance the elite soldier's mission, she might make a short-term ally.

Use: Elite soldiers are rarely encountered, unless the characters regularly rub shoulders with those in society powerful enough to order such squads about. To the PCs, elite soldiers can be obstacles, allies, or both, but they are rarely a way for the characters to hand off responsibility for accomplishing a hard task.

Loot: Every elite soldier carries weapons, medium armor, and useful tools (for sapping, electronics work, bioinfiltration—whatever's appropriate to the recursion in which the soldier appears).

GM Intrusion: An elite soldier produces a missile launcher (or the recursion equivalent) and fires at the character. The character and all creatures within immediate range must succeed on a Speed defense roll or take normal damage and move down one step on the damage track. Even on a successful roll, the character still takes 5 points of damage, though other creatures in immediate range that succeed on their rolls are fine.