The Strange Bestiary
Some agents who achieve the pinnacle of excellence were created by fictional leakage from a variety of books and movies about super spies and secret agents without compare.
Motive: Accomplish the goals of the employer
Health: 30
Damage Inflicted: Moderate wound (7 points)
Armor: 2
Movement: Short; long when using a mechanism or spell to fly
Modifications: Tasks related to deception and knowledge of two or three different recursions as level 8.
Combat: Elite operatives can attack twice as one action using both melee and ranged weapons appropriate to their recursion. They also carry up to three cyphers useful for escaping, monitoring, attacking, or defending, and an artifact useful either in combat or for accomplishing a particular task related to their mission.
Interaction: The definition of cool, an elite operative is charming whether under fire, dragon breath, or radioactive assault.
Use: PCs may find themselves competing with a "friendly" agency more than a few times, and when the stakes are highest, they discover the face of that agency is an elite operative.
Loot: Elite operatives typically have 2d20 units of appropriate currency, one to three cyphers, possibly an artifact, and tools useful for spying.
GM Intrusion: The elite operative twists around with great speed and agility and takes a second action right after the first.