It's Only Magic
In a world where demons, witches, and other evil magical creatures are free to prey upon humanity, hunters are one of the few things that keep them in check. They usually have to keep their work secret and are slow to trust anyone, but once befriended they have a habit of showing up just when help is needed.
Depending on the setting, a demon hunter might hunt demons, vampires, witches, or all supernatural creatures.
Motive: Hunt down and defeat their chosen foes
Health: 12
Damage Inflicted: Moderate wound (4 points)
Movement: Short
Modifications: Attacks and Intellect defense as level 4; perception, tracking, and creature lore as level 5
Combat: A typical hunter is weaker than the average demon or witch, and prefers to outwit their foes rather than engage in a straight-up fight. Knowing this, they pick their battles carefully and use ambush tactics and strength of numbers—either another hunter or several support characters such as priests and soldiers—to help defeat their foes. A hunter usually has a good idea of their opponent's strengths and weaknesses, and they plan and react accordingly.
Exceptional hunter: level 5; attacks and Intellect defense as level 6; perception, tracking, and creature lore as level 7; health 20; attacks deal 6 damage
Priest: level 2, religious lore and all interaction tasks as level 6
Soldier: level 3, perception as level 4; health 12; Armor 1; attacks inflict 5 damage
Interaction: Many novice hunters are overconfident and condescending. Others (especially the more experienced ones) are paranoid and hardened by battle and the deaths of too many friends. They react positively if given respect.
Use: A couple of rough-looking drifters arrive in a classic car, looking for trouble. Someone who seems to be a meek professor turns out to secretly be a hunter.
Loot: Hunters carry equipment needed for their job, cash, and perhaps an old book (cypher) with an ability relevant to their current prey.
class="critter"> GM Intrusion: The hunter uses a maneuver or charm that blocks the character’s attack or overcomes their defense.