Dame Gothel
5 (15)
We Are All Mad Here
Sometimes taking the form of a young woman and sometimes an old one, Dame Gothel cares for one thing above all: her beautiful walled garden, the flowers and vegetables that grow inside it being the envy of all others. Unlike many other witches, she does not harm children and in fact has been known to protect them, at least as long as they are innocent of wrongdoing.
Health: 21
Damage Inflicted: Moderate wound (5 points)
Movement: Short; long when flying (on a broomstick)
Environment: (Other)
Modifications: Gardening and potions as level 6
Combat: She can use the following abilities: heal, imprison, protect, and shrivel.
- Heal: The witch touches another creature and heals them for a moderate wound (6 points). Some witches must pull health from another living being in long range in order to use this ability. Pulling health from a living being inflicts a minor wound (2 points) on that being.
- Imprison: The witch creates a prison within long range and captures a foe inside it as a single action. The prison might be physical (a tower, a cage, a trap, a binding around the body) or mental (they can't move, their muscles are no longer under their control, they are afraid to move). Resisting being caught is a level 5 defense task (Might, Speed, or Intellect, depending on the type of imprisonment). If a character is caught, breaking free is a level 5 task (of the appropriate stat).
- Protect: Places a confinement spell to keep someone from going in or out of a location, building, or room. Those who attempt to pass through the spell but fail take 3 points of Intellect damage and are knocked back. Once the spell activates, it disappears.
- Shrivel: A victim within long range and up to two creatures next to the victim must succeed on a Might defense roll or take 3 points of Speed damage (ignores Armor). In each subsequent round, a victim who failed the previous roll must make another Might defense roll with the same outcome on failure.
Interactions: is an introvert who mostly desires to be left alone, and woe be to those who invade her space in any way, for she has a deep sense of right and wrong and a penchant for revenge upon those who cross her. However, she has been known to help those seeking aid, and is particularly skilled in using what she grows in her garden to aid her magic
Uses: The characters need a concoction to heal someone, remove a curse, or help them get pregnant. The characters accidentally trespass on elDame Gothel's space.
Loot: Various plants, potions, and cyphers