Godforsaken
Some wizards and sorcerers are tempted by dark magic, inevitably damning their souls and corrupting their flesh as they cut corners and delve into forbidden lore. Their research and experimentation create new kinds of rampaging monsters and turn people into misshapen horrors. They sometimes modify their own bodies in order to gain demonic or draconic powers, or make pacts with such creatures for knowledge and magical ingredients.
Motive: Magical knowledge at all costs
Environment: Almost anywhere, usually with fleshbeast minions
Fleshbeast: level 4, attacks as level 5; health 15; Armor 1
Health: 35
Damage Inflicted: Moderate wound (7 points)
Armor: 1
Movement: Short
Modifications: All tasks related to knowledge of arcane lore, demons, and altering bodies as level 8
Combat: Corrupt mages blast opponents with beams of energy that blister, slash, and rot flesh, attacking up to three creatures as an action. Many of them have given themselves long claws and teeth that they can use to make up to three melee attacks per action.
A corrupt mage knows many spells, such as the following:
A corrupt mage usually has several cyphers useful in combat and perhaps an artifact as well.
Interaction: Corrupt mages generally can’t be trusted and see other creatures as things to experiment on and vivisect. They might negotiate with someone who brings them a rare specimen or spell. Many are mentally disturbed by their research and self-alterations and may fluctuate between calm clarity, obsession, paranoia, and rage.
Use: The strange hybrid monsters emerging from the forest are said to be the creations of a corrupt mage. A corrupt mage in a calm state presents themselves as a neutral or benevolent wizard seeking assistance on a task.
Loot: A corrupt mage has 1d6 cyphers and perhaps a wizardly artifact.
GM Intrusions: A desperate or dyingcorrupt mage transformstheir own body intoseveral new fleshbeasts,which retain fragmentsof the mage’s intelligenceand immediately attack.The mage’s attack spellis incredibly painful,stunning the characterfor one round if they faila Might defense roll.