[Index]

Chiurgeon 4 (12)

Numenera Destiny

Also called healers, chiurgeons may wear robes and a medallion bearing the sign of an entity or organization pledged to healing the hurt and caring for the sick. Chiurgeons also carry a pack of homemade medicines and herbs.

Motive: Heal those in most need

Environment: In most communities of rank 2 and higher

Health: 15

Damage Inflicted: Moderate wound (4 points)

Movement: Short

Modifications: Heals as level 6

Combat: It's difficult to get a chiurgeon to fight. Instead, they prefer to act in a support capacity. Each round, they can heal 5 points of health (or points to a Pool of the chiurgeon's choice) to an adjacent target, as long as the chiurgeon is protected from attack. In desperate straits, a chiurgeon can adopt some of the medicines and herbs in their pack to create a dust that numbs the senses and stuns all creatures within immediate range so that hey lose their next turn.

Interaction: Asking a healer to do something or be part of something that will get someone else hurt is a difficult negotiation, but if a case can be made that the greater good will be served, a chiurgeon may help. Chiurgeons value healing cyphers, collect them as they can, and take them in payment or as gifts.

Use: Two chiurgeons seek out the PCs fostering the community to explain some basic need that directly affects the community's health, such as a lack of clean water, a source of disease, or something else.

Loot: Besides a pack of herbs and medicines that could fetch a few shins, a chiurgeon has one or two cyphers that heal.

The Order of Healing is an organization pledged to heal the sick and wounded. Their symbol is that of a heart at the center of a double diamond.

GM Intrusion: The character accidentally says or does something to upset the healer so that they refuse to offer that character healing.