Stay Alive
A cannibal is someone who has decided that eating other people is not only necessary but desirable. Whether this decision was forced by circumstance or made out of some secret, maladaptive urge, cannibals are dangerous because they hide in plain sight, pretending friendship and aid for strangers until their prey lowers their guard. That's when a cannibal strikes. Some cannibals like it raw; others delight in elaborate preparations.
Motive: Hungers for human flesh
Health: 12
Damage Inflicted: Moderate wound (5 points)
Movement: Short
Modifications: Deception, persuasion, intimidation, and tasks related to friendly interaction as level 6
Combat: Cannibals use whatever weapon is at hand. They usually don't attack unless they can surprise their prey. When cannibals have surprise, they attack as level 5 creatures and inflict 2 additional points of damage.
Interaction: Cannibals seem friendly and charming until they decide you are for dinner.
Use: Characters looking for a place to sleep, hide, or stay for the night are invited in by one or more cannibals—perhaps an entire family of them.
Loot: A cannibal has currency equivalent to a very expensive item and possibly a cypher.
GM Intrusion: The cannibal reveals a severed and gnawed-upon body part of a previous victim. The character must succeed on an Intellect defense task or be stunned and lose their next turn.