Butterfly 5 (15)

Predation

Butterflies may eschew technology, weapons, and augmentations, but that doesn't mean that they're not well equipped to take care of themselves. As part of a subversive guerrilla group on a mission to destroy the possibility of a time-travel solution, they are willing to die for their cause.

This makes them determined—and dangerous.

Motive: Save the future (or at least the future of humanity)

Health: 15

Damage Inflicted: 3 or 4 points

Armor: 1 to 2

Movement: Short

Modifications: Stealth, subterfuge, sneaking, and surprise as level 6

Combat: Butterflies strike when they are least expected, preferring to make friends with shadows, secrecy, and surprise. They will wait, poised, until the perfect moment. And if one doesn't appear, well, there's always tomorrow night. They will not initiate a fight until they believe they have the upper hand from the first moment.

Interaction: Butterflies all play different roles within their organization. Some are spies. Some work to destroy equipment or dinosaurs. Some have infiltrated other organizations, possibly for years, in order to gain information or access.

Use: While interacting with a SATI official, the PCs discover that the person is actually a long-term undercover agent for the Butterflies.

Loot: Light or medium weapon and armor, 1d6 nautils, and at least one remnant.

GM Intrusion: The Butterfly pulls a second weapon out of a hidden pocket and performs a double attack.