Numenera Discovery
Bandits are usually rough, crude, and harsh individuals who live on (and prey on) the fringes of society.
Motive: Taking what they want
Health: 6
Damage Inflicted: Moderate wound (4 points)
Armor: 1
Movement: Short
Modifications: Speed defense as level 3 due to shield
Combat: Bandits typically arm themselves with axes, swords, and shields as well as bows. They attack in large numbers and prefer ambushes, making ranged attacks from hiding. Sometimes they spoil the ambush to issue an ultimatum before attacking: your money or your life. If faced with a real threat, such as a situation in which they lose a third of their numbers, they usually retreat.
Interaction: Bandits are interested in money and power, which means that they almost always accept bribes. They aren't fighting for a cause, however, so they rarely risk their lives.
Use: Bandits are everywhere—in a way, they are the archetypal human foe. Since bandits are not very tough individually, you can throw large numbers of them at PCs. If you want a smaller group of tougher individuals, use the warlord stats.
Loot: Any given bandit has 1d6 shins in addition to weapons, shields, light armor, and miscellaneous gear. One bandit in a group might have a cypher or an oddity.
GM Intrusion: Another bandit, hidden until just the right moment, appears and takes a shot with their bow. Then they join the fray.