Numenera Discovery
Aeon Priests of all genders typically wear hooded robes and a heavy medallion bearing their eyelike symbol.
Motive: Understanding the lore of the past
Health: 15
Damage Inflicted: Minor wound (3 points)
Movement: Short
Modifications: Defends as level 6. Resists mental effects as level 6.
Combat: Aeon Priests often have technological enhancements and devices that aid in defense, if not offense. They rarely attack with conventional weapons but instead use ray emitters, detonations, and so forth. Like Nanos, many have esoteric abilities.
An Aeon Priest can do one of the following: levitate 20 feet (6 m) per round via an antigravity esotery or device, turn invisible for one minute via a distortion field, or gain 4 Armor for ten minutes via a force field.
Interaction: Much of the time, Aeon Priests are preoccupied with their studies and work. Most people consider them aloof to the point of rudeness. However, the priests are usually willing to share some of their knowledge either for a price (usually in exchange for the completion of a task) or because the question at hand is so intriguing.
Use: Aeon Priests are fonts of numenera knowledge. They are interested not in the details of past culture or history but in science. They can identify cyphers and artifacts and will purchase unwanted items from explorers. If the PCs are going to encounter an Aeon Priest as an adversary, randomly determine at least one useful artifact and add it to the priest's abilities. Devices that allow the priest he special abilities described above are not necessarily part of their loot or usable by anyone else.
Loot: An Aeon Priest typically has 3d6 shins, 1d6 cyphers, an oddity, an artifact, and a wide variety of tools. They might also have other normal gear.
GM Intrusion: The Aeon Priest produces a cypher that, for the rest of the day, lets them take all actions as if they were 2 levels higher.