When you need a minor everyday NPC in your game, use these examples as is or use them as inspiration to create your own.
Assassin: level 6, deception and stealth as level 8, attacking from hiding as level 7; health 18; Armor 1; uses weapon poison that inflicts a moderate wound on a failed Might defense roll
Asteroid miner: level 3, tasks related to mining in a low or zero gravity environment as level 6
Blacksmith: level 2, metalworking as level 4; health 8
Businessperson: level 2, business tasks as level 3
Boss: level 3; deception, persuasion, intimidation, and tasks related to friendly interaction as level 7
Cannibal: level 3, deception and other interaction tasks as level 6; health 12
Card shark: level 2, gambling with card games as level 5, pistol attacks as level 3
Catfolk: level 3 (9); health: 9; inflicts a moderate wound; Balancing and climbing as level 4.
Corporate Drone: level 2 (6); health: 6; inflicts a minor wound
Crime boss: level 3; deception, intimidation, and charm as level 7; health 12; Armor 1
Doctor: level 2, healing tasks as level 3
Farmer: level 2, animal care and farming as level 3; health 8
Genetically Enhanced Bruiser: level 3 (9); health: 15; inflicts a moderate wound; Attacks as level 4.
Guard: level 2, perception as level 3; health 8, Armor 1 or 2
Hacker: level 2; programming, digital infiltration, and repairing computers as level 7
“Handyman”: level 3, discretion, intimidation, and stealth as level 4; carries a weapon and a bag of heavy tools
Healer, doctor, or granny: level 3, all healing tasks as level 5; carries a small assortment of healing items or cyphers
Hunter/Fisher/Trapper: level 2, stealth and wilderness survival tasks as level 4
Laborer: level 2; health 8
Lizardfolk: level 3 (9); health: 9; inflicts a miinor wound; Armor 1
Mad scientist: level 4, most actions as level 6 due to gadgets, serums, artifacts, etc.
Marauder: level 4, initiative and intimidation as level 7; health 28; Armor 1
Master detective: level 5; perception, intuition, initiative, and detecting falsehood as level 9
Mayor/Politician: level 2, all interaction tasks as level 7
Medieval merchant: level 2, haggling and perception as level 3
Merchant: level 2, haggling and assessment tasks as level 3
Miner: level 2, mining as level 3; carries a mining axe
Modern retail clerk: level 2
Mummy: level 6; ancient history, ancient religion, climbing, and stealth as level 8; health 24; Armor 2; damage inflicted 7 points
Ninja: level 3, stealth as level 6; inflicts a moderate wound
Nymph: level 3, stealth and positive social interactions as level 6
Occultist: level 5, magic lore or religious lore as level 7; health 15
Regular person: level 2
Paramedic: level 3, healing as level 4
Physical Laborer: level 2 (6); health: 8; inflicts a minor wound
Politician: level 2, all interaction tasks as level 6
Preacher: level 2, persuasion as level 3
Priest: level 2, religious lore and all interaction tasks as level 6
Police detective: level 3; perception, intuition, initiative, and recognizing motive as level 4; health 12
Police officer: level 2, intimidation and perception as level 3; Armor 1; inflicts a moderate wound
Professor: level 2, knowledge of science and all interaction tasks as level 6
Prospector: level 2, perception as level 4; pickaxe inflicts a minor wound
Rancher: level 2, animal husbandry as level 4
Robot minion: level 4; Armor 2
Scientist: level 2, one or two science skills (such as biology or chemistry) as level 4
Secret agent: level 5, deception and disguise as level 6; health 15; has at least one secret gizmo they can use to make an eased surprise attack
Settler: level 2, homesteading as level 3
Sheriff: level 4
Ship mechanic: level 2, tasks related to spacecraft repair as level 5
Soldier: level 2, initiative as level 4; rifle inflicts a moderate wound
Thug: level 3; health 9; Armor 1; inflicts a moderate wound
Veteran: level 4, perception tasks as level 5; attack inflicts a moderate wound
Villager: level 1