Stay Alive!
Mummies are intelligent undead, usually royalty or members of the priesthood, risen from their burial places to destroy those who disturbed their rest. Many seek to undo wrongs against them from ages past or re-establish themselves in their former high stations.
Motive: Vengeance, love, power
Environment: Regions where mummification was common (Other)
Health: 24
Damage: 7 points
Armor: 2
Movement: Short
Modifications: Climb, stealth, ancient history, and ancient religion as level 8
Combat: Mummies are strong, capable of lifting an adult human with one hand and throwing the person across a room. They attack with weapons that were buried with them or use their fists. A mummy usually has one or more of the following abilities:
Interactions: Mummies want to destroy anyone who disturbs their burial places. Ambitious mummies might choose living beings to be their spies and servants, bribing them with funereal treasures or threatening them into submission.
Uses: Villagers whisper that a tomb has been opened and a mummy's curse will strike down anyone who gets in the creature's way.
Loot: Mummies usually have treasures equivalent to three or four expensive items and perhaps a handful of magical manifest cyphers or even a magical artifact.
GM Intrusion: A dying mummy speaks a curse upon those who killed it, hindering all their actions by two steps (forever, or until cured). GM Intrusion: What was overlooked as a fake or a prop turns out to be an actual mummy and attacks a character.