MIST STAR 6 (18)

Worlds Numberless and Strange

This massive creature can reach a diameter of 20 feet (6 m) when fully grown. A mist star’s eyes are located on the outer edge of its arms. Eight arms means eight eyes, giving a mist star a 360-degree field of view. Each arm also hides a stinger at the tip, which can inject venom to paralyze prey.

Constellations of mist stars live wild in the oceans of some recursions that operate under the law of Magic. Mist stars can be used as riding animals by those with the patience and skill to train one, becoming loyal companions. They can travel on land, on the water, and underwater. Thanks to the creature’s somewhat magical heritage, an air-breathing rider does not drown while mounted on a mist star that’s traveling underwater.

Motive: Self-defense

Environment (Oceanmist | Magic): Mist stars hunt in large constellations in warm oceans but are sometimes used as mounts

Health: 27

Damage Inflicted: Moderate wound (6 points)

Armor: 2

Movement: Short when swimming or walking on land

Modifications: Speed defense as level 5 due to size.

Combat: A mist star batters foes with its arms and can attack up to two foes in immediate range as a single action. If a mist star feels especially threatened, it extends its stingers. Foes damaged by a stinger-tipped arm must also succeed on a Might defense roll or take an additional 3 points of Speed damage (ignores Armor). Worse, the poison continues to inflict 1 point of Speed damage per round until the victim succeeds

Interaction: Wild mist stars are dangerous, but tame specimens used as mounts are generally safe. Mist stars are somewhat intelligent, and those that serve as companions and mounts can understand some languages. They can’t speak, but they communicate with each other using puffs of complex scents.

Use: A sailing ship attacked by a constellation of mist stars sinks to the sea floor. Something valuable (a magic artifact of some sort) lies in the ship’s hold. The search is on to find someone who agrees to salvage the hold and deal with the mist stars guarding the wreck.

GM Intrusion: The character’s weapon (or other held item) is grabbed by a mist star and yanked from her hands. Getting it back is a Speed-based task, and failure means taking damage from a stinger. s