Mi-Go 5 (15)

Early Access

These extraterrestrial creatures are known as the Fungi from Yuggoth, the Outer Ones, or the Abominable Ones. They are a bizarre amalgam of insect and fungal entity, with many limbs and wings that can carry them aloft. Because of their adaptable biology and extensive skill at surgery and other advanced fields, many of them vary in shape from what humans would consider their standard form. They sometimes enslave humans to work for them in strange factories, mines, or other labor-intensive capacities.

Motive: Knowledge, power

Environment: Usually cold or temperate hills or mountains

Health: 19

Damage Inflicted: Moderate wound

Armor: 1

Movement: Short; long when flying

Modifications: Knowledge as level 6

Combat: Mi-go defend themselves with pincers and claws but are more likely to use technological devices as weapons. Assume that a mi-go has one of the following abilities from a device that only a mi-go can activate:

Mi-go have access to other devices as well, including translators, cylinders that can preserve a human’s brain without its body, sophisticated tools, collars that control the actions of their wearers, and weird vehicles.

Mi-go lack eyes and are blind, but they can perceive their environment in detail using inhuman senses. They are made of strange, otherworldly matter and do not show up on photographic film.

They do not take damage from cold and do not need to breathe, and these traits combined with their odd wings allow them to fly through space, usually entering a state of suspended animation for years or longer, softening and reanimating when warmed up.

When a mi-go dies, their body dissolves within a few hours, leaving nothing behind.

Interaction: Although very few mi-go speak human languages, peaceful interaction with these creatures is not impossible. It’s just very difficult (level 7), as they see most humans as little more than animals, and their moral system is utterly alien compared to that of humans.

Use: The characters are attacked by mi-go intent on capturing and enslaving them. If caught, the PCs are sent to scavenge through primordial ruins for disturbing technological relics.

Loot: Mi-go always have 1d6 manifest cyphers as well as many curious objects that have no obvious human-understandable function.

GM Intrusion: Fungal spores from the mi-go’s body overcome the character, who must succeed at a Might defense roll each round they’re within immediate distance of the creature. Failure means the character loses their next turn.