The Strange Bestiary
Scattered through the Shoals of Earth, recursors report disturbing statues carved from black basalt, enormous works that are beautifully rendered but depict humans or humanoid beings trapped in moments of extreme agony and suffering. Who or what carved these monstrosities, no one knows. But sometimes the statues move. And sometimes the moving statues become enraged.
A mad titan is a stone or metal vessel imprisoning the mind of a sentient creature. Long isolation inside unfeeling material has caused the mind to tumble into the abyss of insanity as the realization that it will spend an eternity so trapped shatters its hold on reality. Nearly all mad titans rest in a dormant state, their minds lost in whatever memories they retain. Disturbing them can cause them to awaken, usually with disastrous results.
Mad titans may have been scattered about various recursions by fictional leakage from stories of Atlantis.
Motive: Release from imprisonment
Environment (Weird Science, Magic, or Psionics): In out-of-the-way places, especially ancient ruins
Health: 27
Damage Inflicted: Major wound (9 points)
Armor: 4
Movement: Short
Modifications: All tasks involving balancing as level 5; Might defense as level 8; Speed defense as level 5 due to size.
Combat: A mad titan towers over most foes, and it can smash or stomp a target within short range as a melee attack.
The titan's massive stature and the material of its body means it can walk through nearly any obstacle, smashing through walls of solid rock, buildings, and trees. When walking, it pays no attention to what it steps on. Anything in its path is likely flattened. A character who is stepped on must make a Speed defense roll to dodge or be knocked down and take 9 points of damage.
Since the consciousness inside the titan's body is not there by choice, destruction offers it an escape from the hell of its xistence. It welcomes anything that would destroy it, but because the titan is unhinged, it lashes out at anything that comes within reach.
Interaction: Titans spend years immobilized and insensate, their minds lost in half-remembered experiences and hallucinations. Rousing a titan has unpredictable results. Some might rampage. Others laugh, cry, or scream streams of nonsense.
Use: A mad titan holds a treasure trove of knowledge. If the characters can keep it focused long enough, they might coax from it the information they seek.
GM Intrusion: The titan strikes a character so hard that she flies a long distance and lands in a heap, possibly dropping gear and weapons along the way.
GM Intrusion: The titan smashes a building, burying one or more characters under debris.