Lycanthrope, Wererat 4 (12)

Lost Company Press

Wererats are the cunning lycanthropes with the ability to shift from human to a humanoid rat form. No mere rodents, they're devious beings that lurk in the shadows of civilization. Often found in urban environments, they are masters of stealth and subterfuge. Their sharp incisors are as effective at gnawing through obstacles as they are at spreading the lycanthropic curse.

Motive: To spread lycanthropy and amass personal power

Environment: Urban areas, sewers, and abandoned buildings (Urban)

Health: 12

Damage: 4 points

Armor: 2

Movement: Short

Modifications: Stealth as level 5; Attacks as level 5 due to agility; Speed defense as level 5 when in rat form

Combat: Wererats attack with wickedly sharp teeth and claws, dealing 5 points of damage. A victim bitten by a Wererat must succeed on a Might defense roll or risk contracting lycanthropy. They also employ hit-and-run tactics, disappearing into tiny crevices or shadows only to reemerge for another strike. A Wererat can also summon a swarm of rats once per day to harry and distract opponents, hindering them by two steps for two rounds.

Interactions: Clever and opportunistic, Wererats will bargain if it benefits them but are fundamentally untrustworthy. They can be found leading thieves' guilds or other underground organizations.

Uses: An epidemic of lycanthropy threatens the city as Wererats infiltrate and undermine the society. Are they trying to overtake the town, or is something even more nefarious afoot?

Loot: Wererats often carry trinkets from their victims or valuables from their lairs, including small gems, coins, and occasionally a potion or two.

GM Intrusion: Just when the players think they have cornered the Wererat, it merges with a shadow on the wall, entering the ethereal plane and evading capture or turning the tables by attacking from an unexpected angle.