Lost Company Press
The wereboar is a fearsome hybrid with a humanoid structure and the shaggy fur, tusks, and muscle of a wild boar. Its eyes smolder with untamed ferocity, and its gruff snorts send chills down the spines of those who hear them. At home in dense forests, these lycanthropes revel in their raw power and the primal thrill of the hunt.
Motive: Dominance and Hunger
Environment: Forested regions and shadowy groves (Forest)
Health: 15
Damage: 5 points
Armor: 2
Movement: Short
Modifications: Tracking as level 6; Might defense as level 6 due to tough hide; Speed defense as level 3 due to bulk
Combat: The wereboar employs its brute strength and lethal tusks to gore opponents, inflicting severe trauma. Victims struck by the wereboar's goring attack must succeed on a Might defense roll or be knocked prone and suffer an additional minor wound (2 points) from being trampled if they remain adjacent to the creature.
Interactions: While wereboars can exhibit cunning, their bestial natures often overwhelm any reason or diplomacy. They are confrontational and may respond to perceived challenges to their dominion with violence.
Uses: An afflicted villager succumbs to the lycanthropic curse during a full moon, becoming a menace to the countryside.
Loot: Claws, bristles, and tusks of a wereboar are often sought after for their magical properties.
GM Intrusion: The wereboar's terrifying roar echoes through the forest, stirring its kin. The pack is not far behind, and soon the character is not only facing one wereboar but potentially an entire rampaging contingent.