Lost Company Press
Sculpted from the densest stone, these enigmatic constructs stand motionless, indistinguishable from ordinary statues to the untrained eye. Animated by ancient magics or technological marvels, they guard long-forgotten ruins and sacred places, springing to life with startling speed to attack when trespassers encroach upon their domain.
Motive: Guarding secrets and locations
Environment: Ancient ruins, temples, and arcane vaults (Underground)
Health: 15
Damage: 5 points
Armor: 2
Movement: Immediate when still, short when in motion
Modifications: Tasks involving stealth and remaining motionless as level 6; Resistance to piercing and slashing damage due to stone form
Combat: The living statue, Stone can make two slam attacks as a single action, each one dealing 5 points of damage. It can also enter a defensive stance as an action, increasing its armor by 1 until the beginning of its next turn.
Interactions: These constructs do not communicate; they are single-minded in their pursuit to deter or eliminate trespassers.
Uses: As sentinels for areas meant to remain undisturbed, living statues can provide a surprise encounter for players attempting to infiltrate protected places or can serve as the last line of defense for a treasure or boss character.
GM Intrusion: Upon rolling a 1, the character's attack inadvertently activates a hidden mechanism within the living statue, causing it to emit a shockwave that stuns all characters within immediate range for one round.